Sunday, May 22, 2011

New game in the works

After a long silence, here I am again. Currently, I'm in the early development of a new game. I won't say much about it yet, since things are bound to change anyway, but the idea is to satirize some religious stuff. I know, can't be much vaguer, but it'll have to do for now.

Sunday, April 10, 2011

Oh dear...

Update, just in case somebody cares:
-Dravity hasn't gotten bids yet and I don't really know what to do with it. It also needs some minor fixes which I keep putting of, and I only want to start pushing it when it is fixed.
-No new game is being made. I started something while experimenting with flixel, but it wasn't fun and I didn't know how to implement some things I wanted it to do.
-Instead of continuing my "mess around and see what happens", I bought the actionscript 3.0 bible. I almost completely read it, learned quite a lot, and I'm now also reading some more specific books. I'll start working on something new in a couple of weeks, but not yet...

Sunday, February 13, 2011

Dravity: Now on flashgamelicense.

Bam!

it's about time too, when I started I thought it be done early January. Still, better late then never, and I doubt I have hordes of eager fans waiting yet.
If you happen to have a flashgamelicence account, check it out.
Sponsors can't see it yet, but I think developers can, and it shouldn't take long for the fgl guys to give it a rating.

I'm really curious about how it'll do. I hope it gets at least $100, but I have no idea what to actually expect.

Oh, and I'm going to start working on something new now. A space shooter, I think, but we'll have to wait and see to be sure.

Tuesday, February 1, 2011

Dravity Anouncement

I will finish working on the new game this week, and it's time to get the name out there: Dravity.
I will upload it to flashgamelicence, so it will be a couple more weeks before it's actually out.

I just need to finish of some levels (while working on this I realized I suck at level design), and it's done!

Sunday, January 9, 2011

Grav's source code part II

Here's the last part: gameScreen.as.

Oh, and by the way: work on the new game is progressing, but rather slowly. I keep running into errors and mistakes, and sometimes it just behaves in completely nonsensical ways... I guess I only have myself and my inexperience to blame. But then I look at this code and I realize I already learned a lot compared to when I wrote this. :)


edit: So, blogger ruined the layout, but if you just paste it into your favorite actionscript editor and autoformat it, there'll be no problem, right?

Grav's source code.

Like I promised a while ago, here's the source code for grav:
Main.as:
package asfiles{
import flash.display.*;
import flash.events.ProgressEvent
import com.newgrounds.API;
import asfiles.*;
public class Game extends MovieClip {
var startscreen:*
public function Game() {
var preloadbalk:Sprite = new Sprite
preloader()
function preloader() {
gotoAndStop(1)
preloadbalk.graphics.beginFill(0x000000);
preloadbalk.graphics.drawRect(0,0,550,400);
addChild(preloadbalk);
loaderInfo.addEventListener(ProgressEvent.PROGRESS,loading);
}
function loading(event:ProgressEvent):void {
var pcent:Number=event.bytesLoaded/event.bytesTotal*100;
preloadbalk.scaleX=pcent/100;
if (pcent==100) {
loaderInfo.removeEventListener(ProgressEvent.PROGRESS,loading)
removeChild(preloadbalk)
startscreen = new startScreen()
gotoAndStop(2)
addChild(startscreen)
}
}
}
}
}